3D//Reservoir Dogs – Bloody days

Reservoir Dogs – Bloody days

The last year I worked for Big Imagination Games as an 3D artist developing Reservoir Dogs: Bloody days. I was responsible of modelling assets and characters, scene dressing, illumination, VFX, particles and assisting the lead Artist in anything possible. As a part of a very small studio I had to do a little bit of everything related to the art process. Here I post some of the things I have done in this project. Hope you like it!
What I have done:
Modelling, texturing, creating scenes, lighting... etc
How it was done:
Unity, 3Ds Max, Blender, xNormal, Quixel, Photoshop.
Big Imagination Games

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